The
range of media used and styles represented in this book
is truly reflective of the range of work being created
in this highly imaginative field. The skills required to
create these grand visions from the imagination are very
similar to those required by matte artists and illustrators.
Some of the samples presented demonstrate that the artist
has to be more than capable of rendering costumes, buildings,
vehicles and other technologies. In many situations the
artists also have to be able to make the concepts convincing
enough to make believable the artificial world being created.
The modern concept artist is required to be fluent in both
analog and digital processes; capable of wielding a pen
and mouse with equal dexterity.
Thumbing
through the book you rapidly gain an appreciation of
the range of talents presented therein, you also appreciate
the love and care Ballistic Publishing has lavished book
production. The printing and packaging all reflect the
high quality that I've come to expect from this publishing
house.
There
is still however only one real weakness with this series
of books and that is the lack of any hands on tutorials
and the necessary CD containing in-progress versions
of the tutorial examples. All this aside, I thoroughly
enjoyed looking through and reading this excellent book.
The field of concept art is one which creates visual
clues for the creators of movies, games and other projects.
If you're interested, you can also check out the work
of Ralph McQuarrie and Syd Mead, two other famous conceptual
artists who have influenced a generation of aspiring
creatives.
Cons: No
tutorial and content CD.
Pros: Well
presented with excellent production values. The artists
selected for this book are all top notch. d'artiste:
Concept Art is an excellent reference book which will
appeal to both amateurs and professionals. It is a must-have
aimed at artists interested in the techniques and skills
used to create art for movies and games. Highly recommended.