NASCAR Racing
2002 Season
Reviewed
by: Matthew
Carson, send
e-mail
Published
by: Sierra, go
to the web site
Requires: Windows
98/Me/XP, Pentium II/450MHz, 64MB RAM, 16MB Direct3D compatible
video card, 8x CD-ROM drive
MSRP:US$25.99
Perhaps
the common stereotype of the nature of NASCAR fans
skewed my view of the playability of this game. Perhaps
it was my general opinion of most racing games -
the genre seems to be cluttered with garbage - with
gems such as Need For Speed and Gran Turismo appearing
very rarely indeed. Perhaps it was just that the
game play isn't varied enough and it's too much like
a SIM. Whatever the cause, NASCAR Racing 2002 Season
just couldn't do it for me.
This
is not to say that it's a bad piece of work. On the
contrary, the development and professional quality
of this product is excellent. The control system
is as simple as any other racing game - up arrow
to accelerate, down arrow to brake and the left and
right arrows to steer in those directions. The game,
like any other modern racer, shines best when some
sort of game pad, preferably a driving wheel, is
in use (which should clue you into how much this
game is more like a SIM). The physics of the cars
are spot-on and careful control of the car and its
speed are necessary to avoid spin-outs, just like
most other games in the racing genre. The picture-perfect
graphics, from the road to the fans in the stands,
lend a good sense of realism to the game and the
car models are exquisitely done. All like every other
popular racer on the shelves today and perhaps this
is where the true problem lies. |
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It's not
what NASCAR Racing 2002 Season has in common with every other
racer that brings it down, it's what it doesn't have in common.
NASCAR Racing's main claim to fame is the realism aspect.
You can chose to race any or all of the 23 NASCAR tracks,
all of which have been recreated in stunning detail. Three-time
NASCAR champion Darrell Waltrip gives you the lowdown on the
drivers and the tracks, with hour upon hour of recorded commentary.
As mentioned before, the cars themselves are spectacular and
you can race against all of the greats: Jeff Gordon, Kevin
Harvick, Dale Earnhardt Jr., etc. The problem however, lies
not in the game but in the game play. The realism aspect is
present in every part of game play, including the racing itself
and this is where the fun factor of the game takes a sharp
nosedive. Want to take off from the start line in a blaze
of glory, screaming past the other cars with the pedal to
the floor? Sorry. NASCAR rules forbid such activity. In fact,
most of the racing rules seem geared towards anything BUT
racing. Too many times, I found myself behind pace cars, unable
to pass on the outside or simply disqualified for my ignorance
of NASCAR rules. Arcade mode isn't any better; one would think
that the term "arcade" would have a suspension of
rules as part of the package, but alas, it is not to be. The
fact is, you cannot just install this game, pick it up one
day after work and just race. This thing screams SIM.
Despite
the extensive garage features, the multitude of tune-ups and
changes you can make to the cars, the many true-to-life locations
and of course, the famous drivers, one problem overshadows
the entire masterpiece: it's more of a SIM than a game, so
it's just not very much fun (unless you're into SIMs). When
you get down to the nitty-gritty of actually moving your car
around the track faster than anyone else, the game falls apart,
because of its unwavering attempt at total realism. For the
hard core NASCAR fans, I'm sure that the attention to detail
will have them gearing up in excitement. But the sad fact
is, because of such attention, NASCAR Racing 2002 Season will
never stack up to the other current greats in the genre.
(Ed.
Note: NASCAR Racing 2003 is available now)
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Send e-mail to: whine@kickstartnews.com
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