Microsoft Xbox
360
Reviewed
by: Jack
Reikel, November 2005, updated October 2006
Published
by: Microsoft
Corporation
Requires: Any
available television or computer monitor for display
output, stereo w/ or w/o subwoofer, or 5.1 surround
sound speaker set up for audio output
MSRP: US$299.00
(Core system), US$399.00 (Premium system)
Some
people say that the only way to play a so-called "computer
game" is to play it on a dedicated console designed
specifically for the purposes of gaming and entertainment
only. In reality, and in league with the singularly
more arrogant attitudes of all the single-player
adherents and the legions who guard the secrets of
Massively Multiplayer Online Role Playing Game (MMORPG)
supremacy, the real power in gaming currently resides
inside massively customized PCs sporting dual-SLI
video cards, many gigabytes of RAM, a CPU hot enough
to double as charbroiler at Denny's, and a cooling
system powerful enough to keep your Jolt nice and
frosty. But the console makers are not just a bunch
of dopey stooges sitting around with their thumbs
up their butts, watching the PC parade pass them
by. In the Xbox 360, Microsoft has delivered to us
a complete entertainment center which can be used
by hardcore gamers of all stripes (racing competition,
team sports, MMORPG, RPG, FPS and you name it), movie
lovers who want to kick back with a good DVD, and
music lovers who want to listen to CDs or MP3s. Stir
in multimedia access to digital photos and digital
cameras, direct access to your iPod, some high-speed
general network and Internet connectivity and you've
got a combination which screams for attention. Microsoft's
eagerly anticipated Xbox 360 game and entertainment
console was released in North America on November
22. Releases in Europe and Japan are scheduled for
December 2 and 10 respectively.
Under
the covers, the Xbox 360 is a very powerful computer.
The custom IBM PowerPC CPU contains three processing
cores, each one multi-threaded and one each running
at 3.2GHz. Graphics processing is handled by a
customized ATI graphics processing unit (GPU).
Installing the premium package for gaming is simple.
Use the component video cables to connect the console
to the appropriate inputs on your TV, connect the
A/V cable and switch it to HDTV, plug in the power
supply and turn everything on. Start playing. Battery
life for the wireless controller is excellent.
Basic network installation is also a breeze. The
built-in Ethernet connection allows your router
to immediately recognize the Xbox 360 and assign
an internal network IP address. Accessing a Media
Center Edition PC (MCE PC) on the network was problematic,
and it took an hour of on-screen configuration
fiddling before I could stream movies or music
from the MCE PC through the Xbox. Microsoft needs
to fix this—after all, Windows XP MCE is
definitively a Microsoft product.
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All
new games for Xbox 360 are required to be high definition,
capable of being output at 720p or 1080i. The results are
amazing especially when you consider that most of the current
crop of compatible games have yet to be fully tweaked to
take advantage of all the available processing power. Individual
blades of grass ripple in counterpoint to wind and player
movement. Watch NBA players run the court with their jerseys
rippling from the movement. Note the beads of sweat running
down a soldier's face in Call of Duty. Shake your head
at the remarkable physics of explosions, impacts, pictures
rattling on walls when a door is slammed, and small stones
rolling away from the impact of a soldier's boot in the
ruined roadway.
On
the entertainment side of things, the Xbox 360 might
be able to replace whatever it is you currently use for
an entertainment system in your living room. The exception
to this is the need for a separate high-definition DVD
player. The Xbox offers terrific high-def game output,
terrific high-def output of movies recorded on a networked
Windows XP MCE PC, dead clean and expansive Dolby 5.1
audio output, but no high-def video output for DVD movies.
It's weird and slightly dumb, so don't throw out your
current component deck just yet. Aside from that oddity,
the console performs admirably. Experienced gamers will
love the way this baby responds through the controller
to rapid input commands. I tried for hours and hours
to glitch the wireless controller, but the thing would
not lock up, slow down, lock the console or crash. It
just works extremely well. I also tried a number of digital
cameras (several Canon, Nikon and Sony point & shoot
models), all of which were recognized by the console
instantly, making it easy to read the storage media and
display photos. I can't conceive of people buying an
Xbox 360 mainly for this purpose (or as a music machine
to use with your iPod or for streaming MP3s from your
home network), but the functionality is there to be sure.
As
far as I'm concerned, the bundle to get is the $399.00
Premium package which includes the console, one wireless
controller, component video cables for attaching the
Xbox 360 to an HD TV set, VGA adapter for connection
to a PC monitor, removable 20GB hard drive, headset,
a variety of console face plates, AC power block, and
a free pass for a basic subscription to Xbox Live. For
the spec-conscious consumer who has essentially been
living in a cave for that past six months and missed
all of the fuss and ants-in-the-pants over this, here's
a list of all the important Xbox 360 technical specifications:
- Custom
IBM Power-PC Based CPU
Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache
CPU Game Math Performance
9 billion dot product operations per second
- Custom
ATI Graphics Processor
500MHz processor
10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled
shader pipelines
Unified shader architecture
Polygon Performance
500 million triangles per second
- Pixel
Fill Rate
16 gigasamples per second fill rate using 4x MSAA
- Shader
Performance
48 billion shader operations per second
- Memory
512 MB of GDDR3 RAM
700 MHz of DDR
Unified memory architecture
22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus
- Overall
System Floating Point Performance
1 teraflop
- Storage
Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB
- I/O
Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots
Optimized for Online
- Built-in
Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready
Digital Media Support
- Support
for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA,
CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices,
digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center
Edition 2005
Interactive, full-screen 3-D visualizers
High-Definition Game Support
- All
games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output
supported
- Audio
Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels
Cons: While
the Xbox 360 is definitely smaller than the original
Xbox, I expected the new model to be smaller still than
the unit which was previewed in May 2005 at the Electronic
Entertainment Expo (E3). It's still too big, especially
considering the fact that it's supplied with a massive
external power supply. I don't like the vertical position
option—it looks unstable. All of the computing
power inside the console throws fry-your-eggs-'n-bacon
heat out the back panel, so adequate ventilation is an
absolute necessity (do NOT stack anything on top of this
baby and DO leave plenty of room at the rear so that
the heat can dissipate properly). There's an HDTV/TV
switch at the end of the A/V connection cable and if
you don't set it to HDTV, you won't get surround sound
output (with all the technology built into this thing,
you'd think they could include automatic switching).
No DVI/HDMI output, so forget about hi-def on your computer
monitor. The majority of Xbox-compatible games are currently
adaptations to accommodate the Xbox hardware. The really
superb stuff which takes greater advantage of all the
power under the hood won't start showing up until 2006.
No integrated access to MSN Music or MSN Hotmail. DVD
movie playback is the biggest disappointment. While all
the games are high-definition and gorgeous, movies output
only at a paltry standard 480p in standard 4:3 TV format.
There's no high capacity optical media support (Blu-Ray
or HD-DVD, both of which have shown up in force during
2006) so we can only hope for an inexpensive drive upgrade
in a few months. Setting up multimedia streaming from
my HP Media Center PC was a hit & miss affair which
took almost an hour to get up and running—not an
activity for the faint of heart. The iPod support is
limited to prevent you from playing copy-protected songs.
Pros: This
is the state of the art in console design, power and
technology. The crown is Microsoft's to lose considering
how strongly the Nintendo Wii hit the market and how
poorly the expensive Sony Playstation 3 has been received.
From Project Gotham Racing 3 and Madden NFL 2006 to the
marvelous Star Wars: Knights of the Republic, Halo 2,
Splinter Cell: Chaos Theory, the gory Beyond Good & Evil,
the gritty and realistic Call of Duty 2, and the visually
and emotionally engrossing Psychonauts, the games look
gorgeous and play beautifully even though most of them
do not yet take full advantage of the Xbox's capabilities.
There were 18 new titles at launch, but there are about
200 compatible existing titles available, with new titles
being released almost every week. The odd-looking wireless
controller is excellent, with a well-designed, non-fatiguing
grip and hand position, along with (most important) superb
and instantaneous game response. Wireless controllers
have truly arrived and fully displaced wired devices.
Network connectivity through either the built-in Ethernet
port or the optional 802.11a/b/g adapter was flawless.
Microsoft has the console installation nailed—even
the most technologically bereft, all-thumbs newbie should
have this one up and running in five minutes. It actually
takes longer to get all the parts out of the package
than it does to set it up. Forget about gaming for a
moment—DVD movie playback on the unit's progressive
scan deck is superb, with error-checking that easily
handled my worst (nicked, scratched, abraded) movie discs.
Tons of power under the hood provides an immersive game
environment, especially for those people who can connect
the unit to a beefy or otherwise good quality surround
sound system. 720p and 1080i game play is marvelous.
Mono, stereo and Dolby 5.1 Surround Sound audio output
is clean, clean, clean, with no trace of hiss, cross-channel
interference or other obvious annoyances. Original music
CDs sound great. Buy now, prepare to enjoy, then get
another burst of serious satisfaction when the Xbox 360-specific
games start showing up in 2006. Microsoft has outdone
themselves. This is a great game console and very good
multimedia entertainment center. Highly recommended.
Looking
for cool games for your Xbox? Then check this out:
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