v1.1.1 for Pocket PC
Reitter, August 2004, send
to the web site
with all ARM/XScale-based Pocket PCs
So how many years ago is it anyway that Tetris was
first introduced? I seem to remember that it had
achieved 'standard game' status by the time I first
started using computers in 1992. We all know the
game and have all been frustrated by it too no doubt,
so much so that we can spot a pretender right off
the bat. Not only can we spot one, but usually we
are quickly bored by it because it is really too
much like the original. Not so with Concentrix.
The idea of Concentrix is very similar to Tetris;
fit shapes together in such a way that you complete
a line and that completed line disappears and you
get points. Where Concentrix differs is in both the
dynamics of the playing objects and their interaction
with the playing field.
the playing field is circular with the objects—sections of rings—emanating
from the center and expanding toward the circumference.
Like Tetris these ring sections can be positioned
anywhere in the playing field and where Tetris allows
you to turn the falling blocks, Concentrix allows
you to completely reconfigure the ring sections.
Your ring section may start out as a long single
half circle, but it can also be turned into four
aligned 1/8 sections, rotated in increments as it's
expanding. A section that begins as a 1/8 piece on
top of a 3/8 piece can be reconfigured three different
ways. This keeps you on your toes because you have
only a limited amount of time to decide which configuration
you are going to go with and where you are going
to place it. So you get the gist; it’s like
Tetris, but it’s not.
also more than just one game—it's
eight games in one. OK I admit it's the same game with
different objectives. But the programmers have done a superb
job of manipulating the objectives and the game play in
a manner that is both addictive and absorbing. You can
play games that require you to complete whole rings before
they disappear or games in which you have to match colored
sections. It all sounds so similar doesn't it? So simple.
Where Concentrix turns away from the ordinary is in the
fact that each playing piece—while you change its
configuration and orientation—is also changing in
size. So you may think you know where the piece will fit,
but just as you are sure, the piece grows one size more
and you realize how wrong you were and your strategy has
to quickly change.
So, we started
out thinking “Tetris Clone” but
we actually have a like-minded game with a circular playing
field and game pieces that change in orientation, configuration
and size. The last dynamic that further separates this
game from being just another Tetris clone is that the ring
sections are not static in every Concentrix game. In most
of the eight games they will break away from each other
as they meet up with ring sections already in place. Concentrix,
once you get into it, is a far more intricate, dynamic
and challenging game. Tetris players will find Concentrix
to be just as addictive and probably even more fun. Players
who are new to this sort of game will also be drawn into
the strategy and quick decision making needed to beat each
of the games in the set.
This is a great time waster. The graphics are very well
designed, clean and easy on the eyes, allowing you to play
for hours (or at least until your PDA battery needs recharging).
Definitely worth the low purchase price. Recommended.
Letters to the Editor are welcome and occasionally abused in public. Send e-mail to: email@example.com