are challenged right off the bat as none of your villagers
are particularly young. That means starvation, disease
and old age are just around the corner, so you have to
decide quite quickly who is going to learn to do what.
Do you need a builder right away? Is a doctor necessary
right now? How many breeders do you need? Nursing women
don't do much else, so if you have too many breeders who
will work to feed everybody? If everyone is busy building
housing, who will bear the children? Decisions, decisions,
the basics of village life are established there are
things about this new island home that need to be investigated.
A large glistening rock stands in the north west corner
of the village and there are ruins of a previous civilization
in the south east. Strange medicinal plants are scattered
around the northern border and large, heavy, difficult
to move boulders seem to be blocking secret areas. Will
the villagers need to cooperate in their efforts to find
out what is behind the stone behemoths or will a scientist
need to come up with the solution? Will these new island
inhabitants ever figure out that the reason they can't
get anything in the field to grow, no matter how much
water they use, is that the children use it as bathroom?
I haven't yet found the answers to any of these puzzles
and I've got my work cut out for me as there seem to
be no fewer than twelve mysteries to uncover in this
you are familiar with games that simulate real life or
not—as popular as they are on the PC—Village
Sims will likely have you hooked as soon as the first
wave of stranded villagers arrive. There is just something
about caring for these hard working, community minded
folks that makes you want to keep tabs on them all day.
And unless you pause the game, forgetting about the little
guys for long periods could spell disaster. As long as
the game is running, it will continue even if your PDA
is off, so the adage “life goes on” has meaning
in this world too.
Sim is a game that changes constantly, giving you seemingly
endless combinations of people and situations and keeps
game play fresh and fun. Multimedia is, surprisingly,
front and center too. Approach the shoreline near the
village and the sounds of waves lapping gradually increase
in volume and quality. Approach the river and you'll
be greeted by the sounds of the jungle with birds and
other animals reacting to your presence. Approach the
planting fields and sounds of the people working the
rows gradually increase. Sounds of life abound in other
words, adding to the texture and atmosphere of the village.
It provides another dimension of interest which helps
keep you rapt and attentive to the needs of your village.